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[C++/Py] M2 Anti-HACKFIX System

JIGSAW

Be the best, Ignore the rest.
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What Cheats Does It Block?
Teleportation and Speed (Speed/Teleport) - Fast Attack (7x/Wait Hack) - Ranged Attack (Range Hack) - Wall Pass-Through (Wallhack)
Auto Pickup and Monster Pulling (Mob Lock)

Update:

Friends, I won't be including a long changelog here; I am presenting the system to you in its final form. You can configure all settings within hackfix_settings.txt. Just ensure that you either shut down the server or, if you are a GM, execute a reload command before applying the changes.

The Bot System counts based on hits (Default is set to 1K). If you experience issues such as damage not registering during PvP, you can tighten or loosen the limits in the [ATTACK_SPEED_SETTINGS] section. In general, you can adjust your Attack Settings via [WEAPON_SPECIFIC_TOLERANCES] and [ARCHER_SETTINGS]. You can test using cheats to calibrate the speeds and combo values for both normal players and cheaters this way.

To enhance the Security Protocol, a 4-stage verification process is available. 3 variables of this are measures taken against pointer bots, found under [VISUAL_AND_POOL_SETTINGS]. Considering the possibility of bypassing this, there is also a Hash structure, but the system generates this automatically in the background. A sample syslog image for this is available in the attachment. Efforts have been made to make the system as stable as possible without disturbing the players.

NOTE: As I mentioned before, since this system was built from scratch, I have tried to resolve deficiencies gradually. There is only so much I can catch on my own. If you find any remaining bugs or missing features, I would be happy if you reported them.

[C++/Py] M2 Anti-HACKFIX System - Mesaj 1 - Imagine 1


 

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